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My Animations

Rigging

Modelling and Rigging a Microraptor in Maya. This was a test to compare Mircoraptors anatomy to a modern Magpie.

Motion Capture

Please note: that the purpose of the Motion Capture excerise is solely focused on the human character, the animal character was to remain in layout.

This work was made with Shogun Post, Motion Builder and Unreal Engine 5

About Me

Hello! I'm Amy and I am a 3D Character Animator Animator based in England. I have an interest in TV and Film, with some intern experience in Indie Games, my primary software I use is Maya, Blender and Premire Pro.

I have recently taken an interest in Motion capture using Unreal Engine 5 and MetaHumans.

Aside from Animation I have also been teaching myself chartacter rigging, my goal for the summer is to have a Ballerina rig completed for the summer.

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© 2023 by Amy Devenney. All rights reserved.

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