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My Animations

Rigging

Motion Capture

About Me

Hello! I'm Amy and I am a 3D Character Animator Animator based in England. I have an interest in TV and Film, with some intern experience in Indie Games, my primary software I use is Maya, Blender and Premire Pro.

I have recently taken an interest in Motion capture using Unreal Engine 5 and MetaHumans.

Aside from Animation I have also been teaching myself chartacter rigging, my goal for the summer is to have a Ballerina rig completed for the summer.

© 2023 by Amy Devenney. All rights reserved.

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